Gaming Science: Exploring the Intersection of Science and Video Games
PDF

How to Cite

Pezlar, I., & Bendová, H. (2024). Gaming Science: Exploring the Intersection of Science and Video Games. Teorie vědy Theory of Science, 46(2), 117-119. https://doi.org/10.46938/tv.2024.663

Abstract

Editorial for the thematic issue Gaming Science: Exploring the Intersection of Science and Video Games.

PDF

References

Aristotle. Metaphysics, Volume I: Books 1-9. Translated by Hugh Tredennick. Loeb Classical Library 271. Cambridge, MA: Harvard University Press, 1933. https://doi.org/10.4159/DLCL.aristotle-metaphysics.1933

Bogost, Ian. Persuasive Games: The Expressive Power of Videogames. Cambridge, MA: MIT Press, 2007. https://doi.org/10.7551/mitpress/5334.001.0001

Dennett, Daniel C. “An Introduction to Intuition Pumps.” BigThink.com, December 19, 2014. https://bigthink.com/videos/daniel-dennett-on-intuition-pumps.

Dennett, Daniel C. Elbow Room: The Varieties of Free Will Worth Wanting. Cambridge, MA: MIT Press, 1984.

Plato. Theaetetus. Translated by John McDowell. Oxford: Clarendon Press, 1973.

Schulzke, Marcus. “Simulating Philosophy: Interpreting Video Games as Executable Thought Experiments.” Philosophy & Technology 27 (2014): 251–65. https://doi.org/10.1007/s13347-013-0102-2

Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

Copyright (c) 2024 Ivo Pezlar, Helena Bendová

Downloads

Download data is not yet available.